PreOrder Now for The Overworld and Beyond
PreOrders are open!
Transdimensional 13th Age adventure for every tier! The Carrow Hills are a perfect sandbox for adventurer-tier, and we add three adventures for champion- and epic-tier parties. Plus two new classes (Realm Walker and Voidcaller), tons of new monsters, and magic items. Capping it all is plane after plane for your adventures to take place in.
PreOrder Now!
The Redacted Files Talks All Things Overworld
Listen in as Aser Tolentino and Megan Tolentino of The Redacted Files interview Ash Law and me about The Overworld and Beyond and our passion for 13th Age.
And be sure to check out the other episodes of gaming goodness on the Redacted Files. We're big fans of their actual plays and everything Aser and Megan
Overworld Interview on the Iconic Podcast
Take a listen as Ash Law and I are interviewed by the Iconic Podcast crew about The Overworld and Beyond.
https://iconicpodcast.com/2018/05/07/s2-e03-the-overworld-and-beyond/
And be sure to check out the other Iconic episodes for amazing deep dives into all things 13th Age.
And checkout the Kickstarter here: http://bit.ly/Overworld13
Adventure Tier: The Carrow Hills
See The Overworld and Beyond Kickstarter: http://bit.ly/Overworld13
While talking to Ash Law the other day about The Overworld and Beyond I realized that while I’ve talked a lot about our champion-tier and epic-tier adventures, I haven’t spoken enough about its adventurer-tier support.
The Carrow Hills, our little backwater you can stick anywhere in your campaign world that has a coast, is a perfect sandbox for adventurer-tier games. There are random events tables for the countryside and the three towns. These events provide clues as to what is going on behind the scenes and lead the PCs into adventures and foreshadow champion-tier threats to come.
The wilderness contains bandits, druids, ruined farms, an abandoned watchtower, Witch’s Hill, a hat-carrying raven, and more. A great place for adventurer-tier parties to explore.
Shank, the small town surrounded by a wooden palisade, has inns, troubled farmers, a talking goat, a chapel of the Bright Gods, and all sorts of people needing the kind of help low-level PCs can give. A wonderful base for first- and second-level characters.
Shriveport is a Lovecraftian port where odd and disturbing NPCs and monsters seem to be always just out of sight. Until they aren’t. Rumors of unsettling amphibious people seen at night, a nearby shipwreck, pirate treasure, and so much more. Don’t forget to visit the cats at the Esoteric Temple of Balamet. A perfect setting for spooky adventures for third- and fourth-level characters.
Harrowbridge is the big town of the Carrow Hills. Nobles, wizards, and merchants make this the most cosmopolitan town of the three. The Tower of Wizardry is full of wizards drawn to the Carrow Hills by the proximity of other planes, and they often need the kind of help only parties of adventurers can provide. A perfect base for third- and fourth-level PCs.
Fogfen, the setting for the first-level adventure The Tower in the Mist (published by Dread Unicorn Games), is just south of the Carrow Hills. A party only has to follow the trade route north from Fogfen to find themselves in Shank.
The Carrow Hills, a perfect place for an adventurer-tier party to find adventure.
Kickstarting Now: The Overworld and Beyond
It's ALIVE! http://bit.ly/Overworld13
Go to Kickstarter.com and search for "The Overworld and Beyond" or just follow this handy link: http://bit.ly/Overworld13
Half Off on Gods and Icons
Use discount code L0MXTDE at checkout and get half off on the Gods and Icons PDF.
The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
The Gods and Icons Upgrade Pack is Here!
Leveling Up Gods and Icons
At long last, you can pick up the Gods and Icons Upgrade Pack now. New art and new monsters, with GM advice on how to use them.
Gelatinous Dragon
Gelatinous Dragon
Here's some art from the Gods and Icons Upgrade Pack, for the 13th Age Roleplaying Game. I was going to add a gelatinous owlbear, which seems so 13th Age, but I worried the fine folks at Fire Opal might do the same and then think of the confusion. ;)
This is obviously the huge version of the gelatinous dragon, but don't worry, we have the stats for a large one as well.
21 new monsters make the Gods and Icons Upgrade pack the mini-bestiary you need now!
Art by Daniell and Garret Reeser
Gods and Icons Upgrade Pack
We're hammering out the final sections of the Gods and Icons Upgrade pack, a 13th Age roleplaying game supplement that adds to Gods and Icons. So what's in it?
Art
We have new art for the gods, great for showing your players or helping you with descriptions.
- We have three pantheon symbols, one for each pantheon
- Three new images per pantheon
- Bright Gods: The Path of Earth, The Path of Heaven, and Perikalo
- Thirsty Gods: Balamet, Chazda, and Ixtaa
- Old Gods: Delkrey, The Lords, and Tullet
We also have new creature art for the bestiary (below).
Saints
A short list of saints from all the pantheons. Great for picking names of shrines, NPCs, and bars. St. Schmavic is the patron saint of bars for the Old Gods.
Bestiary
New creatures, most with strong connections to the gods. This is the biggest section of The Gods and Icons Upgrade Pack. A great selection of creatures from level 1 to 12.
Status
We're revising it now, and it will soon go to editorial, then layout, then ship.
Format
This will be a PDF.
The Dread Unicorn Speaks
The Gods Have Spoken ships, The Gods and Icons Player's Companion goes on sale, and a look at games to come.
The Gods Have Spoken
We've shipped The Gods Have Spoken, a supplement for 5th Edition D&D full of new gods, new domains, new character customizations, new creatures, new magic items, a holy weapon creation system, and a brand new set of rules for using factions in your games that let your players decide what factions come into play.
What's Next?
5E
Factions and Conditions Cards Cards to track how factions feel about the PCs, plus cards that track conditions such as Blinded on PCs and NPCs. Less looking up rules, more fighting dragons! (in design)
The Gray World An introductory 5E adventure that showcases The Gods Have Spoken. Comes with pregens, and serves as an example of how to use the new faction system. (in editorial and playtest)
13th Age
Brightvarna Red
Flash fiction and epic poetry from the world of Gods and Icons. The last deliverable from the Gods and Icons Kickstarter. (in editorial)
The Gods and Icons Upgrade Pack
This supplement will include new artwork of the three pantheons, a list of saints to use in your games, and new 13th Age creatures that have ties to the gods and the icons from Gods and Icons. (in development)
Numenera
The Sun Below: That's How the Light Gets In
A transdimensional adventure focusing who, or what, is draining the power of The Sun Below. When PCs come up against adversaries that can't be hurt, and won't listen to reason, the PCs just might have to run a con game with transdimensional stakes! (in design)
On Sale Now!
The Gods and Icons Player's Companion. On sale at DriveThruRPG
The Old Gods
A full write-up of the Old Gods can be found in Gods and Icons for the 13th Age roleplaying game, and The Gods Have Spoken, for fifth edition Dungeons and Dragons, Kickstarting until January 30th. The Old Gods are perfect for Druids and Rangers, and anyone who wants to follow wild gods steeped in the power of nature. Elves and people who live in wild places are often drawn to the Old Gods. You can add these gods to your own world, or just grab the bits and pieces that work for you.

The World Tree: Argir in the roots, the Sparrow and the Vixen in the branches, and the Ladies circling the tree.
The Old Gods are all that’s left of an ancient system of worship that once spanned this part of the world. The iconography of the Old Gods—particularly the wheel and the idea of life’s circle—is well-known throughout the region. Some of these gods and their cults have remained alive through old stories and rituals. Other cults have been resurrected by people disaffected by local rulers. The oldest variants of worship involve animal sacrifice and the use of psychotropic drugs to produce visions. Newer variants have taken the form of mystery cults and healing centers.
The ritual calendar of the Old Gods is still widely used. This ritual calendar dates from the creation of the world, and governs life events. Many people in the region use the calendar without much reference, sadly, to the culture that created it.
Followers of the Old Gods
Human
Our people and our gods once covered the land like stars in the sky. Due to great crimes committed in past ages, our power is now hidden. The wilderness shelters us and the cities of the invaders hide us. Our lives are not easy, but our songs and clans live on. When this terrible age ends, we shall be ready for the next.
Half-Orc
I left the shelter of the deep forest for the gold of the cities. Now the Sparrow and the Fox protect me as I share my take with my guild-mates.

Gods and Icons in Stores
Now that we're partnering with Indie Press Revolution (IPR), you can pick up Gods and Icons and the Gods and Icons Player's Companion at your Friendly Local Game Store! A great way to support gaming and your community. Which stores? Check here.
If they don't have it in stock, ask them to order it from IPR.
Gods and Icons, in a Value-Conscious Black and White Edition
Want to save those silver pieces and still get a print version of Gods and Icons and/or the Gods and Icons Player's Companion? Now both titles are available in value-conscious black and white editions. That saves us money at the printer, and we pass those savings on to you. It still looks great, and you can get the color PDF for free with your copy of the book.
The black and white interior also allows us to print in small quantities and still sell into game stores. More on this soon!
Gods and Icons Review by the Redacted Files
"Overall, if you’re looking to make your campaign of 13th Age a little more expansive, I would highly recommend picking up Gods and Icons." "The gods aspect of Gods and Icons is particularly useful for me."
"This supplement lists new items to give to your players based on Icon rolls. What’s really cool is they include tables that are divided up by class..."
This is a very in depth review by someone who knows 13th Age well. Read the whole review here.
Gods and Icons Now In Print
The print versions of Gods and Icons and the Gods and Icons Player's Companion are now available. We hope you enjoy them!

Heavy Metal GM Review of Gods and Icons
Moving on to the actual content, all I can immediately say is , “Wow.” Gods and Icons is a very relevant supplement...the flavor and overall setting of it is invaluable.
Let me just begin with saying that this is a MASSIVE supplement. There is so much information and so many resources that can be pulled from this, it’s incredible. The page count is 162 pages …
Read Sean Clark's full review at the Heavy Metal GM: Review of Gods and Icons
For Players and GMs: Coming Soon!
For players we have Gods and Icons: Player's Companion. This is the subset of Gods and Icons that targets players, read more here!
For GMs we have Tower in the Mists, and introductory 13th Age adventure that highlights all the cool content in Gods and Icons. Read all about it!







