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Preview: The Widow Amalthea
The Widow Amalthea—Now an elderly woman, Amalthea was young when she first came to Shriveport with her husband. They planned to turn the town into a major trade hub—building warehouses, inns, docks, everything that would be needed to turn an obscure bay into a place where ships would stop regularly and in large number. They only got as far as building the piers that now exist before her husband drowned in mysterious circumstances. In her grief, the Widow Amalthea took the money that they were going to invest in the town and instead built a mansion on the dark cliffs overlooking Shriveport.
- The adventurers receive an invitation to the Widow’s large and luxurious home to take supper with her. While there their host hints that her husband was murdered by Zadok Marsh (the town priest).
- The Widow Amalthea’s maid, Gladys Seaglass, is in town buying supplies. The maid says that her employer is ill and that is why she hasn’t been seen in town for a month—but something about the way the maid’s eyes dart about when asked about the widow alerts the adventurers to the fact that something else is going on.
- The adventurers are approached by Bill Codwater, the Widow’s handyman and gardener. When the moon is high and the mist rises, something strange climbs the cliffs and lurks around the rambling mansion—apparently trying to get inside the mansion. Everybody who lives in the house is terrified, but the townsfolk just laugh at their tales. Will the adventurers take Bill’s invitation stay the night, and perhaps discover what is haunting the mansion?
(Everything subject to change before the final release.)