Best Seller: Dread GM Toolbox for Daggerheart
Welcome to the Dread GM Toolkit for Daggerheart! This is the must-have resource for running your Daggerheart games. Inside, you will find:
GM Tips and Tricks.
Being the game master for Daggerheart has its own special and fun challenges. These tips and tricks will elevate your play and give you confidence to run fantastical games for your friends.
Adversaries
You’ll find simple rules for changing the tier of an adversary, plus 133 new adversaries to liven things up, including blighted adversaries that can mutate the PCs, dinosaurs, Cthulhu monsters, fey creatures, vampires, and more!
Environments
Environments of all types can bring game locations and events to life and raise the engagement level at your table. Here you’ll find 25 new environments, including fey courts, dungeons, a vampire castle, and environments straight from the Cthulhu mythos. Use them or reskin them for your own stories.
Campaign Frames
Make your campaign matter. We’ve created two new campaign frames for you: Against the Dying of the Light, where the PCs come from a broken world at its low point and work to bring it back into the light, and Shadow of the Serpentine Sorcerer, a pulpy jungle adventure of dinosaurs and dark sorcery.
Weapons and Items
Your players can never get enough. We’ve got new items to inspire your players with, from Yithian Lightning Guns to the Tiara of Talking.
Dark Entanglement, GUMSHOE in SPACE!
Dark Entanglement is available NOW at Pelgrane Press.
13th Age Pirates of Atlantis Available Now!
A full 13th Age campaign, from 1st to 10th level. Sail to far off lands and planes, have wild adventures, and stop the Scurvy Sea Dog Fangos from becoming a god of the sea. Pirates, Atlantis (they’re in the title), Fungus Folk, Vampire art collectors, the Mother of Mysteries, Three-Faced NPCs (way better than two!), so much fun.
Hail Atlantis!
Pirates of Atlantis PDF for 5E Now Available!
Get it now!
Pirates of Atlantis, a 5E adventure path of swashbuckling action. Adventure in sea ports, aboard ships, under the sea, in other planes, and save Atlantis. Plenty of support for DMs who like to improvise.
Levels 3-13, with options for 1st and 2nd if you want to start your group at 1st level (great for new players).
Pirates of Atlantis, Kickstarting Now!
Pirates of Atlantis (5E DnD & 13th Age) is now live on Kickstarter!
Pledge Now!
Your early pledge will help us have the strongest possible launch!
See you in Atlantis!
https://www.kickstarter.com/projects/dreadunicorngames/pirates-of-atlantis-5e-dnd-and-13th-age
October 26th, Pirates of Atlantis!
Set the date: October 26th, Pirates of Atlantis, the epic campaign for both Fifth Edition DnD and 13th Age launches on Kickstarter.
Sign up to get notified when the campaign goes live: https://www.kickstarter.com/projects/dreadunicorngames/pirates-of-atlantis-5e-dnd-and-13th-age
Pirates of Atlantis includes oodles of epic lore, engaging NPCs, and twisted plots to keep your players engrossed in the campaign.
Atlantis didn’t fall by accident, and there are plenty of clues suggesting what took it down the first time is happening again. Atlantis reached unfathomable height of magic and strange technology before it fell, and the ruins it left are like no other.
Some NPCs are tied to a place, bringing it to life. Others reoccur, their paths crisscrossing the PCs’. The PCs will get their own sailing ship and must hire a crew. Can they trust every sailor that wants to sign on? I think not. Their ship comes with some unique magical individuals aboard. And that scurvy son of a a sea dog Fangos. The PCs will get sick of seeing his face everywhere they go. Especially when a giant version of that smug mug keeps getting grafted onto the backs of hapless NPCs.
Fangos has an agenda that might bring everything and everyone the PCs hold dear to ruin. And when the PCs block one piece of his plan, he has backup plans and the resources to follow them. He will not be stopped. Other agendas oppose, support, and intersect Fangos’. Atlantean factions. Worshipers of elder gods. A witch who just might be a demigod.
Kickstarting October 26th. See you in Atlantis.
Pirates of Atlantis Map
Sea of Tears map by Tânia Gomes.
Pirates of Atlantis, an epic adventure for 5th Edition DnD and 13th Age is Kickstarting soon.
Dungeon Squares for VTTs
If you’ve been playing a lot of tabletop games online like us, you know sometimes you need a map. You can find one, buy one (more here), or make one (more here).
Or just get your self of 12” x 12” Dungeon Squares you can rotated, flip, and connect together to create a dungeon of any size. From a megadungeon to a cozy dungeon.
Get your set now and start building your world!
That's How the Light Gets In Available Now!
When someone steals your sun and takes it to another dimension, you have to give chase.
A Numenera adventure for all tiers.
The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken.
Once aboard, the explorers find the ship contains three different planes of existence, a new spin on the term three dimensional. There they can deal with transdimensional pirates, horrific creatures, a squid headed woman with her own agenda, and maybe even meet an old friend.
The Gravitas Mislaid docks at the City of Lost Worlds. This transdimensional nexus is run by the Terrible Beauties, the very god-like beings who stole the Sun Below. This city is the perfect sandbox for your players to explore as they figure out how to get to the vault that contains their sun. Enemies, allies, and many shades of gray populate this multi-planar city. Your PCs may visit a virtual hell to speak with a dead criminal, dine in luxury under a toxic atmosphere to gather information, and gain unlikely allies in their quest.
The Terrible Beauties have a bit of a sun-vault, in a pocket (a very big pocket) dimension known as the Saturated Sanctum. Getting in is just the beginning. For then the PCs must hijack a giant automaton which can rescue their sun.
This adventure is designed for all kinds of players. If your players want to fight things, they can. If they want to talk their way out of problems, they can. If they want to sneak past problems, they can.
No matter what path they take, there will be plenty of content left over for your own adventures. The City of Lost Worlds is a great place to visit whenever your players go transdimensional.
Players can choose a new race, the four-armed vikrons from a high-energy dimension and gain abilities from a new flavor, the dimension walker. Not to mention a huge bestiary, a big cast of fleshed out NPCs, new equipment, cyphers, and artifacts.
The Gravitas Mislaid
Thanna, a member of the four-armed vikron race from a high energy dimension. Vikron is available to players as a descriptor.
The Child. Found haunting the amethyst dimension on board the Gravitas Mislaid.
The docks in the City of Lost Worlds.
Kreeple, a tarsiss smuggler.
Layout Begins
The Sun Below: That’s How the Light Gets In, has started layout.
The Sun Below: That’s How the Light Gets In is a high-powered Numenera adventure for all tiers. The Sun Below has been stolen! To avert catastrophe, the PCs must follow the thieves back to their dimension and steal it back. A frontal assault is out of the question, given the opposition’s god-like powers. Time to gear up, get sneaky, gather intel, and return The Sun Below to the Ninth World where it belongs.
Along the way, the PCs get to ride a transdimenional ship, visit a city of many planes, take a trip to hell, hang out with squid faced people, commandeer a giant robot, and look good doing it.
This project was delayed because we ran out of money and couldn’t afford to edit it. Luckily, our wonderful volunteer editor, Alison Wells, returned for one last time. We think you’ll agree she’s done a fantastic job.
Cards are Back on the Table!
Good news! The operations facility that prints our cards has been cleared to reopen with light staffing. We are now able to take new printed card orders beginning today, Monday, April 20.
Please note, due to light staffing, turnaround times may extend outside of our traditional 3-to-5-day turnaround, so we appreciate your patience as we ramp production back up.
So get those printed decks now!
For 5th Edition DnD, we have the Conditions deck and the Backpack deck.
For 13th Age, we have the Icons and Conditions deck.
Thanks for your support!
Printed Card Decks Temporarily Unavailable
Our print on demand printer has been shut down as non-essential during the COVID-19 pandemic. The soonest they will be available again is April 20th. Stay safe and find the best in digital titles here.
Stay at Home and Explore the City on the Edge -- For Free!
While we’re stuck at home hoping to flatten the curve for COVID-19, why not break out your Numenera game and explore the City on the Edge for Free?
Yes, the Sun Below: City on the Edge adventure for Numenera is free while we cope with this pandemic.
What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible.
Finding a way back up, well, that’s worse.
The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth World. What starts as an investigation into the aftermath of the Iron Wind soon turns to kidnapping, and a strange journey to an even stranger city.
Who will the player characters trust? Will they escape The City on the Edge?
A 48 page adventure with a 12 page bestiary. Bookmarked and laid out like products you know and love.
An adventure for any tier party that your players will never forget.
A Deck of Cards on your Phone
You may have heard that our friends at DriveThruRPG are supporting Phone PDF files now. We’ve added a Phone PDF to the 5E Condition Cards PDF. So if you want to have a card for the Invisible condition from 5th Edition DnD on your phone, this is your big chance.
This PDF is crafted for smartphone size screens and touch navigation. Look for the links in the footer of each page to help you easily navigate through the PDF. Some of the link navigation in the Phone PDF file works better in certain readers.
If you’re on iOS, we recommend the Apple's Books reading app (which comes on every Apple phone) as it supports the Back navigation links in the Phone PDF.
If you’re on Android, then we recommend grabbing the free Xodo reader app:
https://play.google.com/store/apps/details?id=com.xodo.pdf.reader
as that reader has a built in Back function which will jump back one link. This is a handy feature when touch navigating through the Phone PDF (and no PDF viewers we've tested on Android natively support the Back navigation links in the Phone PDF so Xodo's Back function is the next best thing).
If you find the Phone PDF useful, please drop us a comment or mention it in your DriveThruRPG review of the title.
Thanks,
John
October
Pumpkin man by JeShields
October Game News
Fantasy Backpack Cards Released!
What’s in your wallet? Er, backpack?
When you look at your character sheet and see "Burglar's Backpack," do you need to look it up in the book each and every time? Wouldn’t it be easier—and much more fun—to have our new Backpack Deck at your table? This deck has seven cards for each of the seven backpacks from the Fifth Edition of DnD.
Get the Print and Play version here: https://www.dreadunicorngames.com/store/fantasy-backpack-cards
Get the professionally printed version here: https://www.drivethrurpg.com/product/287871/5E-Fantasy-Backpack-Cards?affiliate_id=318738
The Sun Below: That’s How the Light Gets In
Sad to say, this Numenera adventure has slipped badly with the move of both our writer and editor. Unfortunately our editor’s priority is getting our house move-in ready. We hope to ship this winter.
In editorial now.
The Tower in the Mist
by John WS Marvin, the classic fantasy adventure comes to 5th Edition DnD!
This adventure will be targeted at 2nd-level DnD characters. The healing fog has turned deadly, and an ancient relic that was supposed to prevent that has been corrupted. Somewhere in the Tower in the Mist lies the terrible truth. Will the PCs restore the relic and save the locals, or will they be just another group who climbed up to the Tower in the Mist and never returned?
In development now.
The Visitor
by John WS Marvin, a bio-punk GUMSHOE adventure for Ashen Stars
The PCs are off to find out what happened to a missing archeological expedition to the Mirage system. They’ll get no help from the locals who have troubles of their own. When ancient alien artifacts come to life and humans give birth to machines, the PCs will find themselves up against an existential threat to the Bleed.
Pumpkin Man by JeShields
The Tower in the Mist for 5th Edition DnD
The mists were supposed to heal, not twist and mutate. The artifact that controlled the fog was safe, in the hands of knights and a friendly dragon. What happened?
From a two-headed goblin, the PCs learn about the terrible fog that kills crops and turns the local musk-ox into half insect mutants. Can they solve the mystery of the Tower in the Mists, or will they become it’s next victims?
Plays easily in one session, stands on it’s own, and pairs well with The Gods Have Spoken and is the perfect prequel to The Gray World.
Coming Soon
John Marvin Interviewed on New, Old, and Planned Games
Listen to the wonderful folks on the Iconic podcast ask me to talking games. Although their focus is on 13th Age games, we also got into 5E and Numenera. Listen in!