Adventure Tier: The Carrow Hills
The Carrow Hills, our little backwater you can stick anywhere in your campaign world that has a coast, is a perfect sandbox for adventurer-tier games. There are random events tables for the countryside and the three towns. These events provide clues as to what is going on behind the scenes and lead the PCs into adventures and foreshadow champion-tier threats to come.
The wilderness contains bandits, druids, ruined farms, an abandoned watchtower, Witch’s Hill, a hat-carrying raven, and more. A great place for adventurer-tier parties to explore.
Shank, the small town surrounded by a wooden palisade, has inns, troubled farmers, a talking goat, a chapel of the Bright Gods, and all sorts of people needing the kind of help low-level PCs can give. A wonderful base for first- and second-level characters.
Shriveport is a Lovecraftian port where odd and disturbing NPCs and monsters seem to be always just out of sight. Until they aren’t. Rumors of unsettling amphibious people seen at night, a nearby shipwreck, pirate treasure, and so much more. Don’t forget to visit the cats at the Esoteric Temple of Balamet. A perfect setting for spooky adventures for third- and fourth-level characters.
Harrowbridge is the big town of the Carrow Hills. Nobles, wizards, and merchants make this the most cosmopolitan town of the three. The Tower of Wizardry is full of wizards drawn to the Carrow Hills by the proximity of other planes, and they often need the kind of help only parties of adventurers can provide. A perfect base for third- and fourth-level PCs.
Fogfen, the setting for the first-level adventure The Tower in the Mist (published by Dread Unicorn Games), is just south of the Carrow Hills. A party only has to follow the trade route north from Fogfen to find themselves in Shank.
The Carrow Hills, a perfect place for an adventurer-tier party to find adventure.