Numenera Adventures John WS Marvin Numenera Adventures John WS Marvin

That's How the Light Gets In Available Now!

When someone steals your sun and takes it to another dimension, you have to give chase.

A Numenera adventure for all tiers.

The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken.

Once aboard, the explorers find the ship contains three different planes of existence, a new spin on the term three dimensional. There they can deal with transdimensional pirates, horrific creatures, a squid headed woman with her own agenda, and maybe even meet an old friend.

The Gravitas Mislaid docks at the City of Lost Worlds. This transdimensional nexus is run by the Terrible Beauties, the very god-like beings who stole the Sun Below. This city is the perfect sandbox for your players to explore as they figure out how to get to the vault that contains their sun. Enemies, allies, and many shades of gray populate this multi-planar city. Your PCs may visit a virtual hell to speak with a dead criminal, dine in luxury under a toxic atmosphere to gather information, and gain unlikely allies in their quest.

The Terrible Beauties have a bit of a sun-vault, in a pocket (a very big pocket) dimension known as the Saturated Sanctum. Getting in is just the beginning. For then the PCs must hijack a giant automaton which can rescue their sun.

This adventure is designed for all kinds of players. If your players want to fight things, they can. If they want to talk their way out of problems, they can. If they want to sneak past problems, they can.

No matter what path they take, there will be plenty of content left over for your own adventures. The City of Lost Worlds is a great place to visit whenever your players go transdimensional.

Players can choose a new race, the four-armed vikrons from a high-energy dimension and gain abilities from a new flavor, the dimension walker. Not to mention a huge bestiary, a big cast of fleshed out NPCs, new equipment, cyphers, and artifacts.

The Gravitas Mislaid

The Gravitas Mislaid

Thanna, a member of the four-armed vikron race from a high energy dimension. Vikron is available to players as a descriptor.

Thanna, a member of the four-armed vikron race from a high energy dimension. Vikron is available to players as a descriptor.

The Child. Found haunting the amethyst dimension on board the Gravitas Mislaid.

The Child. Found haunting the amethyst dimension on board the Gravitas Mislaid.

The docks in the City of Lost Worlds.

The docks in the City of Lost Worlds.

Kreeple, a tarsiss smuggler.

Kreeple, a tarsiss smuggler.

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Layout Begins

The Sun Below: That’s How the Light Gets In, has started layout.

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The Sun Below: That’s How the Light Gets In is a high-powered Numenera adventure for all tiers. The Sun Below has been stolen! To avert catastrophe, the PCs must follow the thieves back to their dimension and steal it back. A frontal assault is out of the question, given the opposition’s god-like powers. Time to gear up, get sneaky, gather intel, and return The Sun Below to the Ninth World where it belongs.

Along the way, the PCs get to ride a transdimenional ship, visit a city of many planes, take a trip to hell, hang out with squid faced people, commandeer a giant robot, and look good doing it.

This project was delayed because we ran out of money and couldn’t afford to edit it. Luckily, our wonderful volunteer editor, Alison Wells, returned for one last time. We think you’ll agree she’s done a fantastic job.

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Enter The Child

Just because I’m at a hotel in Bellevue for OrcaCon, doesn’t mean work stops on our upcoming games. I just got an amazing set the sketches for The Child for The Sun Below: That’s How the Light Gets In. Are they creepy enough? These are from the talented artist Chloe Wenz.

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The Child is a creepy NPC that haunts one of the three dimensions of the transdimensional ship Gravitas Mislaid.

Meanwhile at the con, I’m running two adventures The Ripper of Shriveport (13th Age) and Journey to the Sun Below (Numenera). I’ll be playing in a few other games, and in my spare time writing and planning new products.

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Meet Syma

Syma can appear as housecat sized, tiger sized, and enormous sized. Syma can look like a four-eared feline of some kind, with hair that can change on whim. She can also appear as a four eared humanoid woman of the roughly the same size. As a humanoid, she can have a human or a cat head.

Isn't she nice?

Except for the fact she has stolen the Sun Below!

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Art by Sparrow Buerer for The Sun Below: That's How the Light Gets In

A Numenera adventure, in production now. Compatible with the original Numenera, and with Discovery and Destiny.

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Tales of the Dread Unicorn, July 2018

Tales of the Dread Unicorn

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The Overworld and Beyond for 13th Age is in development. Ash Law is adding all the new content that came out of the Kickstarter stretch goals. Sparrow Buerer (The Sun Below: Sleeping Lady and Gods and Icons) has started working on additional art. Editor Keith Garrett is chomping on the bit, waiting for the text. I am handing the project management and Kickstarter duties. Once editing is done, I’ll do the layout.

Backers should have received their PDFs for any add-ons they purchased. Print add-ons will start shipping in the next week or two.

If you missed the Kickstarter, preorders are now open -> https://john-ws-marvin-dread-unicorn-g.pledgemanager.com/projects/the-overworld-and-beyond-13th-age-rpg-planar-adven/participate/?ref=website
 
The Sun Below: That’s How the Light Gets In for Numenera is in development. I am working on a transdimensional city that exists in three dimensions. The City of Lost Worlds is the setting for the middle act of the plot. Aser Tolentino and Megan Tolentino (The Redacted Files and The Amber Clave) have contributed a new flavor, the Dimension Walker, plus an extradimensional portal full of new cyphers. Alison Wells (The Sun Below titles, Gods and Icons, The Gods Have Spoken) will be the editor.
 
Connor Marvin (Gods and Icons) is working on a new RPG, which will be “contemplative yet fighty.” Once That’s How the Light Gets In ships, I will join the product. It will be set on our own unique version of Lemuria where the forces of mindless conquest have almost destroyed civilization but have overreached. The players will be working for the temples to restore civilization, but it may be too late. We’ll be using the Powered by the Apocalypse engine.
 
We have some other projects we can’t talk about yet. More later!
 
Hope all our US fans had a Happy Fourth of July! We stayed home with our brand new (nine-week-old) puppy.
 
John WS Marvin

Ollie

Ollie

Copyright © 2018 Dread Unicorn Games, LLC, All rights reserved.

 

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Set Your Chronometers to Transdimensional Time!

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Adventures in other dimensions, travel to the planes, whatever you want to call it, we're flipping planes and visiting alternate worlds left and right.

The Overworld and Beyond is all about bringing planar fun to the 13th Age RPG.

The Sun Below: That's How the Light Gets In is all about tracking down transdimensional thieves who have stolen the Sun Below itself for Numenera.

What about our Fifth Edition fans. Would you like to see some plane walking fun? Something else? Let us know.

 

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Map Preview 2 for That's How the Light Get's In

Adrift between dimensions lies a place for characters to get information, equipment, and betrayed. The Crystal Market has what you need. And what you should fear.

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Map by the amazing Miska Fredman.

Check out a map of a transdimensional ship from this adventure here.

The Sun Below: That's How the Light Gets In, a Numenera adventure for all tiers.

Status: In production

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Map Preview: That's How the Light Gets In

Here's a sneak peak at a map from our upcoming Numenera adventure, The Sun Below: That's How the Light Gets In. Each colored section of this craft exists in a separate dimension. When your players cross a portal, which dimension will they go to?

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How will your players get aboard this transdimensional craft? Fight their way on? Sneak on? Or talk their way on as if they owned the place?

Map by Justin Mason.

Next: Map Preview 2!

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Coming Attractions

What’s Next from Dread Unicorn Games?   Dread Unicorn Logo You should always be able to see what’s for sale here: https://dreadunicorngames.com/shop-for-games/

  • Right now we are working on The Gods Have Spoken, a 5E supplement full of gods, creatures, factions, magic, and more. If you missed the Kickstarter it should be available for sale soon. https://dreadunicorngames.com/games/the-gods-have-spoken/
  • Our 5E intro adventure that shows off The Gods Have Spoken is The Gray World. This one-shot is the perfect tool to introduce players and GMs to our new content. https://dreadunicorngames.com/games/the-gray-world/
  • Part of The Gods Have Spoken Kickstarter is the Gods and Icons Upgrade Pack for the 13th Age Roleplaying Game. More divine art and creatures that tie in with the gods. As writers roll off of The Gods Have Spoken, some will roll onto the Upgrade Pack.
  • Then we have That’s How the Light Gets in, a Numenera adventure for all tiers. The Sun Below is failing, and it’s up to the players to get it back on line. Which involves visiting more than a few dimensions. https://dreadunicorngames.com/games/thats-how-the-light-gets-in/
  • After that will be an adventure (name TBD) in two versions. One for 5E, and one for 13th This will be the start of a number of linked adventures. One link between these adventures is intrigue. If you can’t win a straight up fight with everyone, you’ll need to win some allies and maybe run a few con games. This will be Kickstarted, so watch for it!
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Happy New Year from Dread Unicorn Games!!!

Dread Unicorn Games in 2016

Dread Unicorn Games Logo

Are you going to OrcaCon? I am, please say hi! I'll be running a few 13th Age games for Fire Opal and attending as much gaming goodness as I can.

Our first products are sister titles: Gods and Icons for 13th Age and The Gods Have Spoken: Deities and Domains for 5E. Why two? It turns out most of the writing and art will work in both products, so why not?

Here's where we are now with Gods and Icons and The Gods Have Spoken:

  • The writing is 75.09% done (+ or -). Vanessa has done a great job with three pantheons, and I'm excited to plug in their relationship to the icons for Gods and Icons. There will be holy swords for paladins and religious items for all the divine classes.
  • I've been playtesting Gods and Icons for a few months now. Soon I'll give it to the real playtesters to try out.
  • We're going to Kickstart the gods! You'll be able to pick either or both titles as your rewards.
  • Since this is our first kickstarter, we're going to be cautious. We don't want to promise what we can't deliver! For example, we're not going to do our own printing and shipping. For physical copies, we'll use Drive Thru's Print on Demand and let them do the shipping.
  • But we will have lots of great stretch goals: more content and more art!
  • Speaking of art, we have a great cover artist! Justin Wyatt has agreed to do our cover art, which will include three gods and three icons. Yay! Gaming art fans will recognize Justin from The Sun Below: City on the Edge where he did interior art and The Sun Below: Sleeping Lady, where he did the amazing cover and interior art.
  • Some of Justin's work:

The Sun Below: Sleeping Lady; Numenera adventure; Dread Unicorn Games

Throne Room from The Sun Below: City on the Edge adventure for Numenera

After the Kickstarter, our next title will be a return to Numenera with another adventure: The Sun Below: That's How the Light Gets In. There the players will confront what happens to the underground world when The Sun Below starts to fail!

After that? We're not telling! There is so much going on in roleplaying right now. We've got a lot of great ideas, but first, let's get these three products out the door.

Happy New Year!

John

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